SDF Scene
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Tachikoma
Primitives
Import .mcsg
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Layers
0 prims
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Design
Render
Shaded
MatCap
PBR
PT
RT
Tracer
Normals
Iterations
Brick coord
Slot hash
Grad magnitude
Normal: empty taps
Normal: raw (baseline)
Trilin cell checker
Click an object to edit
Group
X
Y
Z
—
X
Y
Z
∟X
∟Y
∟Z
Shape
R
W
H
D
≈
⌒
N
Op
Union
Subtract
Intersect
Mat
Effects
Materials
Rgh
Mtl
Gls
IOR
Emt
Lighting
Amb
Exp
Az°
El°
shadows
AO
floor
Environment
HDRI
Load .hdr
Sky
—
Tracer
RT / Tracer
DoF
Bnc
Quality
It
ε
Nh
Res
2.0×
1.5×
1.0×
0.75×
0.5×
Debug
bbox
brick lattice
prim AABB